
The Technical combinations are based on Persona 5, meaning Forget does not open vulnerability to Technical damage like in Royal. The traits "Skillful Technique" and "Universal Law" are able to boost the damage of Technical attacks by 25% and 50% respectively.

It is available for purchase for ¥12,000 from Jinbocho, once all the other related books have been read. The Forget ailment now opens vulnerability to Psychokinesis Skills by default.Īdditionally, new Technical combinations can be added after reading Knowing the Heart. In order to land the trick shots needed to increase the rank, the protagonist must have sufficient Proficiency stat rank and have the right books and items: The Rank is a global multiplier that applies for all allies in battle. Like Baton Pass, it is now possible to rank up Technical attacks by playing billiards in Kichijoji. Utilizing Technical damage is encouraged, as Makoto Niijima's trait increases the chance of inflicting Burn, Shock, or Freeze, opening the door for strategic attacks.Īlthough the innate Technical multiplier has been reduced down to x1.4, there's now also a chance for the enemy to be knocked down if hit with a Technical, which will trigger a " 1 More!"Įven with matching elements, Insta-Kill effects cannot be Technical. Particularly for Savage Shadows, such as Fafnir, who have no weaknesses and many resistances. In Persona 5 Royal, Technical damage has been overhauled, to the point where it can become necessary during certain fights. If the game's difficulty is set to Merciless, like with Critical hits and weaknesses, the damage of Technical attacks will be tripled via stacking on the normal multiplier, regardless of the source. Ailment skills affected by Psychic damage are collectively referred to as "mental ailments." In particular, Psychokinesis skills and Nuclear skills specifically target ailments. Additionally, Technical is suppressed when the user lands a Critical hit.

Freeze bypasses that rule because all of the user's resistances to Physical and Gun are suppressed while frozen, weaknesses included. The technical damage multiplier and the effect of Weak do not stack: for normal cases, if the enemy is Weak to the respective skill, no Technical damage will be dealt. When a Technical is activated, the damage is multiplied by x1.8. The viable element depends on the inflicted ailment.

When an enemy is afflicted with an ailment, certain elemental skills can deal additional damage, resulting in "Technical!" to be displayed. This can be discussed on the article's talk page. * Verify Sleep's status with Weak/Technical damage. * Technical multiplier for P5 might be incorrect. * Can Almighty skills afflict Technical damage (as well as heal Freeze and Sleep)? Life Drain cannot. * Can Technical and Critical activate at the same time? If not, which takes priority? Same goes for Weak/Resist vs Critical. * Is Technical/Resist suppressed if the two statuses interact? (Note: P5R's Freeze allowing Physical skills to pierce might indicate that multiple attack conditions simply cannot be displayed simultaneously.) This topic is in need of research for the following reasons:
